Hello everyone i think we need a remake on the stat system. I feel each stat should do the following.
Strength = melee damage or range damage / health / hp regeneration
Dexterity = accuracy / dodge rate / speed
Intelligence = magic damage / mp & mp regeneration rate
(regeneration doesn't work in battle)
Luck = increases every stat but in a very small amount & the more luck you have the better gold / drops you get.
Strength = melee damage or range damage / health / hp regeneration
Dexterity = accuracy / dodge rate / speed
Intelligence = magic damage / mp & mp regeneration rate
(regeneration doesn't work in battle)
Luck = increases every stat but in a very small amount & the more luck you have the better gold / drops you get.